
Even the menu sounds at the very start (like the “boom…Devil May Cry” voiceover) help set the tone.Ī tone, mind, that’s familiar, but welcome: a demonic force is terrorizing the world and a group of demon hunters needs to stop it. Devil May Cry 5 feels like a genuine response to those complaints alongside a sprinkling of the secret sauce that made the third entry so great, topped with a hearty helping of original work. Although Devil May Cry 4 was on point mechanically, knocking it out of the park with two different characters, it suffered from an uneven campaign with tons of backtracking. It was the perfect storm for an action entry that in my mind, has only been approached by the Bayonetta series.ĭMC3 was seemingly the apex of action and Itsuno couldn’t top it with his next effort. The pacing was succinct, the prequel conceit allowed the team to play around with previously conceived notions of the series, and at launch, it was one of the most challenging action games ever released (it was later revealed that originally in the West, the default difficulty setting of “normal” was actually Japan’s “hard”).
.jpg)
He went all-out for the third entry, packing in so many different concepts that it was almost overwhelming yet ultimately satisfying once you figured them all out.


Their response to another community member who felt burned by DmC: “Mate, there’s a giant monster eating cars with his chest in the trailer, the game is going to be fine.”ĭevil May Cry 5 (PC, PS4, Xbox One )ĭevil May Cry 3 is still the gold standard for action games and I’ll take a moment to tell you why.Ĭoming off the ill-fated Devil May Cry 2 and saddled with directorial duties after the original seat was jettisoned, Hideaki Itsuno had something to prove. I’ll never forget a conversation one of our readers had with someone who was down on Devil May Cry 5 after the reveal.
